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For me, I've been playing FPSess for 12 years now, and I want it to try something different. I wanted to do something different with TI. What my objective was with TI was to explore some different game mechanics and modes. I think we succeeded with some of the elements of TI, but some of the other stuff we tried didn't really pan out so well at all.Regardless, despite Valve’s one-false-move-and-your-career-gets-blown-to-smithereens ultimatum, I doubt this is the last we’ll hear about match fixing and CSGO. As long as people and organizations stand to benefit from it, certain folks will keep trying. Here’s hoping players find the courage to do the right thing and speak up.You could argue that microtransactions are what saved Counter-Strike: Global Offensive from being doomed to an average-sized community. But that doesn't necessarily mean that the system is great.It’s also a huge sum for a 21-year-old still living under his parents’ roof, but the young entrepreneur isn’t too caught up on numbers. “We want to give back to the community but it’s also an excellent way to advertise our product.”The system would work by randomly rewarding a few players with cases at the end of rounds played on official servers. The trick was that a case could only be opened with purchase of a $2.49 key. Upon being opened, these cases would provide the player with one of more than a dozen weapon skins at random, some common, while some ultra-rare.
The CS: GO community has benefited greatly from this microtransaction-oriented addition to the game. Today, CS: GO stands as one of the most popular games in the world with a consistent 500,000+ concurrent player count, and it's due in large part to the introduction of these skins. With this incredible amount of popularity, tournament are held regularly and with increasing prize pools, and so has the game's attractiveness for sponsors. There's a community centered around CS: GO, eSport matches, skins, and more that surpasses anything that the franchise has ever achieved before. As the game has built up a massive market, dedicated players have been able to make a good living playing the game as professional gamers, managers, shoutcasters, and streamers.
Although he's now semi-retired, DonSelf has well and truly seen everything that CS:GO weapons trading can accomplish. His backpack is filled to the brim with keys, rare Factory New weapons, and knives with the most glorious shades of the rainbow."I would look for high priced and rare items," he explains. "Generally they go together, but there are a few expensive items that are more common. Every time a weapon fell below a threshold I thought was acceptable to buy, I would buy it and essentially monopolize that item." He ended up doing this with several items back when the weapons trading boom first occurred.Apart from knives, he'd grab expensive AWPs, M4s and AKs -- these provided the most cashback.
AWP - $4,750
CS: GO wouldn't experience a very successful launch. Priced at $14.99 it sold more than a million units within one week, but wasn't able to retain a high activity average among its playerbase. Within a couple months most players would transition to Call of Duty: Black Ops 2, Halo 4, or even return to CS 1.6 or Battlefield 3 for their shooter fix, resulting in a sub-50,000 concurrent player count for what Valve hoped would be its premier FPS for the next decade.But I think the consensus was that it was unheard of -- I don't think there are many free-to-play games that have then sold for $15. And I think it makes it difficult for us to justify it in terms of the people who have already spent a lot of money on our game, for us to say it now costs $15.Not all of the hard work required to make CS:GO the success it is today has been done by Valve. Some fortunate outside forces have also acted upon the fate of Counter-Strike, and the rest of the esports world along with it. The huge success of live streaming platforms like Twitch, perhaps more than anything else, has been an enormous driving force behind the ability of esports to reach a wider audience than ever before.The number of Twitch staff members and admins who show up in the chat of any major tournament stream is testament to this fact - beyond simply providing the platform for esports to broadcast themselves, Twitch has been a huge advocate for competitive gaming in general.
The most obvious of my new superhuman abilities was spying on other players through walls. In CS:GO, wallhacking is incredibly useful. Faceoffs around corners come down to millisecond reactions. My ability to see exactly when the enemy was coming, or to know exactly where he was hiding when I was coming, was unfair to say the least. It was also super fun. Maybe the most fun I've had with Counter-Strike in years. I was finally getting kills, more than one in a round, but I wasn't crushing everyone else. It was like a little boost that got me back into my high school fighting shape.
I think the apocalyptic predictions are a little off-base, but they're right in saying that TF2's drop from relevance can be partially linked to this problem, and that Dota 2's market has crashed significantly. I believe the pro scene could sustain itself without high-value betting via skins, but it would be a loss of revenue from one angle that would need to be replaced, and could stunt growth. Major sponsors aren't concerned with this sort of thing, but a large number of smaller ones are.ʏһҳúcs global offensive skins
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