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The most obvious of my new superhuman abilities was spying on other players through walls. In CS:GO, wallhacking is incredibly useful. Faceoffs around corners come down to millisecond reactions. My ability to see exactly when the enemy was coming, or to know exactly where he was hiding when I was coming, was unfair to say the least. It was also super fun. Maybe the most fun I've had with Counter-Strike in years. I was finally getting kills, more than one in a round, but I wasn't crushing everyone else. It was like a little boost that got me back into my high school fighting shape.For all practical purposes it's a 50/50 split, but once you get into decimal places, female PC gamers do slightly outnumber males. Women represent 50.2 percent of PC gamers across all genres, including social (Facebook, Kongregate), versus 49.9 percent for men. The scales dip slightly further toward women when it comes to the RPG genre, with 53.6 percent of the market made up of women, while men represent 46.5 percent. In the FPS and MMO genres, however, 66 percent of players are men."I found someone selling a bayonet for $60," he tells me. "Around the same time I discovered CS:GO Lounge, where I now do most of my trading. I try to factor things in other traders sometimes don't -- the biggest of which is demand."

When people talk about PC gaming today, they’re talking about Steam. With over 125 million registered users, Steam is by far the biggest gaming community and storefront in the PC gaming world. eSports games like Dota 2 and Counter-Strike: Global Offensive are played exclusively through Steam for prizes worth millions of dollars.Other services and platforms do their part as well. “I think you do have to acknowledge things like the betting sites,” Scott Smith says, referring to sites like CS:GO Lounge, which allow users to bet on the outcome of a tournament match. “There’s no doubt that people having even more vested interest in a team they bet skins on - or now even real money - makes them watch the match more.”With CS well on its way to regaining its throne as one of the biggest esports attractions around, the question becomes “what’s next?” There’s still plenty of room for growth, as evidenced by the behemoth’s that are League of Legends and DOTA 2’s multi-million dollar tournaments.

The Counter-Strike: Global Offensive team just published a blog update detailing how future sets of beta keys for the game will be sent out. Key recipients will be selected from a pool of people that've completed a survey. The survey is a simple template intended to judge your CS savviness, combined with an automated peek at your hardware. Copy this into a Windows Explorer address bar to open Steam and start the survey: steam://takesurvey/2/El conjunto integrado por NikoM, Godman, NCH, Straka y nbl ganó el torneo con un doble 16-12, tras encontrarse en desventaja en los dos mapas: de_cache y de_mirage. Según lo determinó la organización, NikoM fue el jugador más destacado de la final, mientras que NCH se convirtió en el primer jugador en consagrarse tricampeón en la Debion.The world of esports is growing fast, and broadcast matches like this one happen every day. But what’s special about this match is that it didn’t take place in Counter-Strike: it was played in SOCOM: Source, a remastering of 2002 PlayStation 2 exclusive SOCOM. With Insurgency as the base for now, a small group of fans is modding in SOCOM’s third-person perspective and crosshairs, rebuilding classic maps, modeling classic characters, and writing logic for their favorite game modes.Launched just before Christmas in the kind of primetime slot that with hindsight so often looks like a graveyard, Ubisoft anticipated that Siege would achieve lifetime sales of over seven million copies. For many reasons, however, Siege has thus far failed to make a commercial impact. The tragedy is that Siege offers something new and unique in the stalest of genres, the mainstream FPS. At one point it even looked like it might usurp the greats of the competitive shooter world. What's stopped it? Ubisoft.Siege is riddled with evidence of top-down game design edicts. Prime among them is that the game is sold at a premium price (a rapidly-falling £50/$60), but at the same time the game includes a layer of microtransactions based around XP boosters—which will help players unlock stuff faster—as well as cosmetic weapon skins and a season pass for future DLC content. That might sound heinous, but it's to the credit of the development team at Ubisoft Montreal that it doesn't encroach too much on the core experience. These microtransactions, however, haven't had a good impact on the game's image, and much like Evolve, Ubisoft is in danger of losing players before they've even given the game a try.It's a huge slap in the face to those people, who supported us. I didn't feel it was right for us to do that. The decision to go free-to-play was made, and that's just something we have to live with. If it means the failure of our game, so be it, but I don't think it was right for us to screw the people who paid a lot of money to support our game. I think the best thing for us to do is do the best we can to raise exposure for TI, and try to take it from here.I'm still doing some TI, like new content. We have a really small team -- two programmers and two artists, as well as myself. Being a free-to-play game, you have to be constantly adding new content, and that's one of the things that we weren't really entirely prepared for. We knew what we had to do, but it's a lot of work. You're almost never stopping adding content. We can't leverage the community because, the way our game works, we have to do all of the models, all of the levels ourselves, whereas with CS:GO you can leverage the community.

Valve is a juggernaut in gaming thanks to Steam, the dominant online marketplace for PC games, and we’ve been excited to see the result of its hardware efforts since we first caught wind of its mythical PC console back in 2012. When we eventually sat down with CEO Gabe Newell, he outlined an exciting vision for the future: a gaming PC with all of Steam’s killer features that would be as convenient and comfortable to use on the couch as a console.Things started off on the wrong foot when Valve remained characteristically opaque about its decision to ban the iBP players. When speaking of Valve’s investigation, one of those players, Montreal’s own Keven “AZK” Larivière, said, “I never really had a talk with them…for two or three weeks we didn’t receive any words. “Nothing was regulated, there were no rules in place…it’s just something that’s never happened before and I know they’re using us as an example for everyone,” he continued.

In an interview with director Jeff Kaplan, the lid was lifted on what Team 4 — the internal descriptor for the team assigned to work on Overwatch — calls loot boxes. “Every time you level up we give you a reward,” Kaplan explained.It took the Hearthstone community less than a day to work out that the cheeriness of the emotes was directly proportional to the amount of salt they triggered in your opponent. Got Tirion from your Unstable Portal? “Happy Feast of Winterveil!” Your Piloted Shredder just spat out a Millhouse? “Happy Feast of Winterveil!” Some heroes’ delivery is more annoying than others. Jaina, who’s insufferably smug cow at the best of times, is the absolute pits. As this Reddit thread notes, Winter Veil has completely changed the BM game. Against this backdrop of humbuggery, we decided to be the change we wanted to see in the Hearthstone world, by creating a deck that gave back...Just a couple of weeks after announcing its recruitment of the former Skyred Counter-Strike: Global Offensive team, Australian esports organization 24/7 Esports has cut ties with the group over allegations that its players were involved in match-fixing.Now the fun begins. It's time to start choose your streaming platform.However, in the CS:GO community, evidence of a secret match-fixing underbelly to the well-established pro scene became a catalyst for the discussion of broader issues in Counter-Strike. If people pointed to match-fixing in Starcraft II as a point of similarity between eSports and “real sports,” the match-fixing scandal in CS:GO began to show important differences between the two.

Being absolutely honest about your skill, as I have above, is probably in your interest. "Over the coming months we will make selections from the survey participants. Sometimes we might add experienced players, other times new players. Sometimes 1.6 players, sometimes CSS players, sometimes people who have played neither."Shortly afterwards the Electronic Sports League, one of the main tournament organizers, said it would create a formal drug policy with help from Germany’s anti-doping agency. It conducted its first doping tests at a tournament in Cologne in August, and said in a statement the random screening “returned negative results for all tested players.” A spokeswoman declined to disclose how many tests were conducted, and for which substances.Though eSports organizers are beginning to grapple with drug use, gambling presents a new set of challenges. Betting on competitions is growing rapidly on mainstream sites; U.K. bookmaker William Hill has taken 14,000 bets on games so far this year, spokesman Joe Crilly said, of about £250,000 ($395,000) in total. Four times that much will likely be bet over the next year, he said."There are over 550 million firearms in worldwide circulation. That's one firearm for every 12 people on the planet. The only question is: How do we arm the other 11?" - Weapons dealer Yuri Orlov.

Perhaps physical visits aren’t the answer, though maybe this type of solution will evolve to that of something like ProctorU, yet for eSports. Give someone control over your PC during play, and let them scan for illicit services before you play. But even that is a logistical nightmare and something that is impractical and a bit radical on its face.

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